Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4/e (Paperback)

Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4/e (Paperback)

作者: Dr. Davide Aversa Aung Sithu Kyaw Clifford Peters
出版社: Packt Publishing
出版在: 2018-11-30
ISBN-13: 9781789533910
ISBN-10: 1789533910
裝訂格式: Paperback
總頁數: 246 頁




內容描述


Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.
Key Features

Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes
Implement character behaviors and simulations using the Unity Machine Learning toolkit
Explore the latest Unity 2018 features to make implementation of AI in your game easier

Book Description
Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.
This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.
Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).
Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple ?ocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.
What you will learn

Create smarter game worlds and characters with C# programming
Apply automated character movement using pathfinding and steering behaviors
Implement non-player character decision-making algorithms using Behavior Trees and FSMs
Build believable and highly efficient artificial flocks and crowds
Create sensory systems for your AI with the most commonly used techniques
Construct decision-making systems to make agents take different actions
Explore the application of machine learning in Unity

Who this book is for
This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.
Table of Contents

Introduction to AI
Finite State Machines
Randomness and Probability
Implementing Sensors
Flocking
Path Following and Steering Behaviors
A* Pathfinding
Navigation Mesh
Behavior Trees
Machine Learning
Putting It All Together




相關書籍

Real-World Machine Learning

作者 Henrik Brink Joseph Richards Mark Fetherolf

2018-11-30

雲計算安全 — 機器學習與大數據挖掘應用實踐

作者 王智民

2018-11-30

深度學習與圍棋

作者 Max Pumperla

2018-11-30